<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Bookstudy on Yang's Notes</title><link>https://yanghu.github.io/categories/bookstudy/</link><description>Recent content in Bookstudy on Yang's Notes</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><managingEditor>yang@yhu.me (Yang Hu)</managingEditor><webMaster>yang@yhu.me (Yang Hu)</webMaster><copyright>© 2026 Yang Hu</copyright><lastBuildDate>Sun, 24 Jan 2021 23:04:49 -0800</lastBuildDate><atom:link href="https://yanghu.github.io/categories/bookstudy/index.xml" rel="self" type="application/rss+xml"/><item><title>1. First Principles: Endings, Middle-game and Openings</title><link>https://yanghu.github.io/posts/chess-fundamentals/first-principles/</link><pubDate>Sat, 16 Jan 2021 16:16:44 -0800</pubDate><author>yang@yhu.me (Yang Hu)</author><guid>https://yanghu.github.io/posts/chess-fundamentals/first-principles/</guid><description>&lt;h3 class="relative group"&gt;Single pawn
 &lt;div id="single-pawn" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#single-pawn" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;The &lt;em&gt;King&lt;/em&gt; should be in front of his Pawn, with at least one intervening square.&lt;/li&gt;
&lt;li&gt;Advance the King as far as possible with the safety of the pawn, and never to advance the Pawn until it is essential to its own safety.&lt;/li&gt;
&lt;/ul&gt;

&lt;h3 class="relative group"&gt;Other Pawn Endings
 &lt;div id="other-pawn-endings" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#other-pawn-endings" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h3&gt;
&lt;div class="admonition admonition-note"&gt;
 &lt;div class="admonition-header"&gt;
 &lt;span&gt;ℹ️&lt;/span&gt;
 &lt;span&gt;Don&amp;#39;t push pawns prematurely&lt;/span&gt;
 &lt;/div&gt;
 &lt;div class="admonition-content"&gt;
 don&amp;rsquo;t push the pawn prematurely, which may send it to the opponent&amp;rsquo;s King, and you can&amp;rsquo;t protect it.
 &lt;/div&gt;
&lt;/div&gt;
&lt;p&gt;In this position, if white pushes the f-pawn, the game draws because &lt;code&gt;... Kf7&lt;/code&gt;. White is better to move his King and force the Black king to the corner, with help from &lt;code&gt;g6&lt;/code&gt; push, controlling the f7 square .&lt;/p&gt;</description></item><item><title>Imbalances and Bishop vs Knight</title><link>https://yanghu.github.io/posts/amateurs-mind/imbalances/</link><pubDate>Fri, 15 Jan 2021 22:17:41 -0800</pubDate><author>yang@yhu.me (Yang Hu)</author><guid>https://yanghu.github.io/posts/amateurs-mind/imbalances/</guid><description>&lt;p&gt;Imbalances: the &lt;em&gt;static&lt;/em&gt; and &lt;em&gt;dynamic&lt;/em&gt; differences.&lt;/p&gt;

&lt;h2 class="relative group"&gt;List of imbalances
 &lt;div id="list-of-imbalances" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#list-of-imbalances" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Minor pieces&lt;/strong&gt;: the interplay between Bishops and Knights&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Pawn structure&lt;/strong&gt;: doubled/isolated/backward/passed pawns, islands.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Space&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Material&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Files and squares&lt;/strong&gt;: files, ranks and diagonals act as &lt;em&gt;pathway&lt;/em&gt;, while
squares act as &lt;em&gt;homes&lt;/em&gt;.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Development&lt;/strong&gt;: this is a temporary balance.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Initiative&lt;/strong&gt;: also temporary.&lt;/li&gt;
&lt;/ul&gt;
&lt;div class="admonition admonition-warning"&gt;
 &lt;div class="admonition-header"&gt;
 &lt;span&gt;⚠️&lt;/span&gt;
 &lt;span&gt;Don&amp;#39;t look at individual moves!&lt;/span&gt;
 &lt;/div&gt;
 &lt;div class="admonition-content"&gt;
 Try to understand the position, before starting calculation on individual moves.
 &lt;/div&gt;
&lt;/div&gt;

&lt;h2 class="relative group"&gt;Bishop vs Knights
 &lt;div id="bishop-vs-knights" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#bishop-vs-knights" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;
&lt;p&gt;It&amp;rsquo;s the most important imbalance of the game.&lt;/p&gt;</description></item><item><title>The Center, Territory and Space</title><link>https://yanghu.github.io/posts/amateurs-mind/center-and-space/</link><pubDate>Sun, 17 Jan 2021 23:18:05 -0800</pubDate><author>yang@yhu.me (Yang Hu)</author><guid>https://yanghu.github.io/posts/amateurs-mind/center-and-space/</guid><description>&lt;p&gt;Amateurs often have no clue of how to use center/space advantage, instead keen
on forcing continuations, and unjustified attacks.&lt;/p&gt;

&lt;h2 class="relative group"&gt;Rules of center
 &lt;div id="rules-of-center" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#rules-of-center" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h2&gt;

&lt;h3 class="relative group"&gt;Rule 1. Full pawn center gives control and space.
 &lt;div id="rule-1-full-pawn-center-gives-control-and-space" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#rule-1-full-pawn-center-gives-control-and-space" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;A full pawn center gives its owner territory and control over key central
squares.&lt;/strong&gt;&lt;/p&gt;</description></item><item><title>Pawn Structure</title><link>https://yanghu.github.io/posts/amateurs-mind/pawns/</link><pubDate>Sun, 24 Jan 2021 23:04:49 -0800</pubDate><author>yang@yhu.me (Yang Hu)</author><guid>https://yanghu.github.io/posts/amateurs-mind/pawns/</guid><description>&lt;p&gt;Knowning which pawn structure is &amp;ldquo;weak&amp;rdquo; is not enough: one need to know how to attack them, or making use
of the weaknesses.&lt;/p&gt;
&lt;p&gt;In general, the formular to attack weak pawns(isolated, backward) is to control the square in front of
the pawn so it can&amp;rsquo;t advance. (the squares are usually weak since no pawn can defend it). Then pile up
on the weakness.&lt;/p&gt;
&lt;p&gt;Every structure has its pros and cons.&lt;/p&gt;</description></item><item><title>4. General Theory</title><link>https://yanghu.github.io/posts/chess-fundamentals/general-theory/</link><pubDate>Sat, 16 Jan 2021 22:12:23 -0800</pubDate><author>yang@yhu.me (Yang Hu)</author><guid>https://yanghu.github.io/posts/chess-fundamentals/general-theory/</guid><description>&lt;h3 class="relative group"&gt;Lichess study of this chapter
 &lt;div id="lichess-study-of-this-chapter" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#lichess-study-of-this-chapter" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h3&gt;



	


	

&lt;div class="container"&gt;
&lt;iframe src="https://lichess.org/study/embed/7do6h1dt/uy7WjIOf#0" class="lichess-board" data-url="https://lichess.org/study/embed/7do6h1dt/uy7WjIOf#0"&gt;
 &lt;p&gt;Embedded chessboard from &lt;a href="https://lichess.org/study/embed/7do6h1dt/uy7WjIOf#0"&gt;lichess.org&lt;/a&gt;&lt;/p&gt;
&lt;/iframe&gt;
&lt;/div&gt;

&lt;h3 class="relative group"&gt;The initiative
 &lt;div id="the-initiative" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#the-initiative" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h3&gt;
&lt;p&gt;White has the move, which means initiative. He tries to first &lt;em&gt;control the center&lt;/em&gt;, or obtain some &lt;em&gt;positional advantage&lt;/em&gt;, so it&amp;rsquo;s possible for him to keep on &lt;em&gt;harrassing the enemy&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;He only relinquishes the initiative when he gets for some material advantage in return.&lt;/p&gt;</description></item><item><title>5. End Game Strategy</title><link>https://yanghu.github.io/posts/chess-fundamentals/end-game-strategy/</link><pubDate>Sat, 16 Jan 2021 22:26:15 -0800</pubDate><author>yang@yhu.me (Yang Hu)</author><guid>https://yanghu.github.io/posts/chess-fundamentals/end-game-strategy/</guid><description>&lt;h3 class="relative group"&gt;Lichess study of this chapter
 &lt;div id="lichess-study-of-this-chapter" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#lichess-study-of-this-chapter" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h3&gt;



	


	

&lt;div class="container"&gt;
&lt;iframe src="https://lichess.org/study/embed/U2HubwWJ/7qorf25D#1" class="lichess-board" data-url="https://lichess.org/study/embed/U2HubwWJ/7qorf25D#1"&gt;
 &lt;p&gt;Embedded chessboard from &lt;a href="https://lichess.org/study/embed/U2HubwWJ/7qorf25D#1"&gt;lichess.org&lt;/a&gt;&lt;/p&gt;
&lt;/iframe&gt;
&lt;/div&gt;

&lt;h3 class="relative group"&gt;The sudden attack from a different side
 &lt;div id="the-sudden-attack-from-a-different-side" class="anchor"&gt;&lt;/div&gt;
 
 &lt;span
 class="absolute top-0 w-6 transition-opacity opacity-0 -start-6 not-prose group-hover:opacity-100 select-none"&gt;
 &lt;a class="text-primary-300 dark:text-neutral-700 !no-underline" href="#the-sudden-attack-from-a-different-side" aria-label="Anchor"&gt;#&lt;/a&gt;
 &lt;/span&gt;
 
&lt;/h3&gt;
&lt;p&gt;Similar to general theory, the idea is to first attacking on one side, then, with greater
&lt;strong&gt;mobility&lt;/strong&gt; of the pieces, quickly transfer attack to the other side and break through,
before the opponent can respond.&lt;/p&gt;</description></item></channel></rss>