Amateurs often have no clue of how to use center/space advantage, instead keen on forcing continuations, and unjustified attacks.
Rules of center # Rule 1. Full pawn center gives control and space. # A full pawn center gives its owner territory and control over key central squares.
Imbalances: the static and dynamic differences.
List of imbalances # Minor pieces: the interplay between Bishops and Knights Pawn structure: doubled/isolated/backward/passed pawns, islands. Space Material Files and squares: files, ranks and diagonals act as pathway, while squares act as homes. Development: this is a temporary balance. Initiative: also temporary. ⚠️ Don't look at individual moves! Try to understand the position, before starting calculation on individual moves. Bishop vs Knights # It’s the most important imbalance of the game.