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Imbalance

The Center, Territory and Space

·957 words·5 mins
Amateurs often have no clue of how to use center/space advantage, instead keen on forcing continuations, and unjustified attacks. Rules of center # Rule 1. Full pawn center gives control and space. # A full pawn center gives its owner territory and control over key central squares.

Imbalances and Bishop vs Knight

·837 words·4 mins
Imbalances: the static and dynamic differences. List of imbalances # Minor pieces: the interplay between Bishops and Knights Pawn structure: doubled/isolated/backward/passed pawns, islands. Space Material Files and squares: files, ranks and diagonals act as pathway, while squares act as homes. Development: this is a temporary balance. Initiative: also temporary. ⚠️ Don't look at individual moves! Try to understand the position, before starting calculation on individual moves. Bishop vs Knights # It’s the most important imbalance of the game.