<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Pawn on Yang's Notes</title><link>https://yanghu.github.io/tags/pawn/</link><description>Recent content in Pawn on Yang's Notes</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><managingEditor>yang@yhu.me (Yang Hu)</managingEditor><webMaster>yang@yhu.me (Yang Hu)</webMaster><copyright>© 2026 Yang Hu</copyright><lastBuildDate>Sun, 24 Jan 2021 23:04:49 -0800</lastBuildDate><atom:link href="https://yanghu.github.io/tags/pawn/index.xml" rel="self" type="application/rss+xml"/><item><title>Pawn Structure</title><link>https://yanghu.github.io/posts/amateurs-mind/pawns/</link><pubDate>Sun, 24 Jan 2021 23:04:49 -0800</pubDate><author>yang@yhu.me (Yang Hu)</author><guid>https://yanghu.github.io/posts/amateurs-mind/pawns/</guid><description>&lt;p&gt;Knowning which pawn structure is &amp;ldquo;weak&amp;rdquo; is not enough: one need to know how to attack them, or making use
of the weaknesses.&lt;/p&gt;
&lt;p&gt;In general, the formular to attack weak pawns(isolated, backward) is to control the square in front of
the pawn so it can&amp;rsquo;t advance. (the squares are usually weak since no pawn can defend it). Then pile up
on the weakness.&lt;/p&gt;
&lt;p&gt;Every structure has its pros and cons.&lt;/p&gt;</description></item></channel></rss>